Drakor Release History
September 14, 2014
v1.7 BETA (closed)
- Players will now be able to open accounts at the World Bank
- You can store items and trade materials there.
- Talk to the Danof Banker located at the World Bank in Danof north of the Trades Area for more information and to start the quest!
- Copper Nails, Iron Nails Patterns now create 10 nails for every Iron or Copper bar.
- Added Premium Smelting "Thick Copper Bar", "Thick Tin Bar", "Thick Iron Bar" these will be used in higher quality patterns.
- Added Multiple Rare Copper and Tin based Patterns. (L1-10)
- Added Patterns for building quest items related to World Banking (Players can also sell these after they are created to players who don't have Construction as a Trade, in the Player Market)
- Added more patterns to Construction as well, some lumber milling, etc.
- Added a few more Patterns
- Slightly Increased drop rate for Salt, as it's used extensively.
- Added a Mystic Orb Pattern (Epic), which will allow you to start creating highly sought after Epic Enchants.
- Added Epic Helm Enchant Pattern L1-5, Added Random Epic Enchant Pattern L5-10
- Added Various Rare and Superior Enchant Patterns (Ranging L1-10)
- Added Epic Huge Gem & Augment Patterns L1-10
- Added Various other Patterns L1-10
- Added various Superior, Rare and Epic Patterns L1-10
- The questing system can now reward World Bank Slots, World Market slots, Rare Patterns that you can't purchase as rewards.
- Text Editor / Forums / Etc: Added the Common, Superior, Rare, Epic & Legendary text colors to the Text Editor.
September 07, 2014
v1.61 BETA (closed)
Trade Skill Cooking
- Added 2 More Patterns, Goldenbush Spice, Golden Goulash (Superior Create Rate Buff)
- Special characters will not be stripped out now
- When linking an item. if the item has an actual name, it will show the name in the link instead of the Item Type.
September 05, 2014
v1.6 BETA (closed)
User Interface & Experience
- Disenchanting now doesn't refresh the whole screen.
- Using Durability Scrolls now don't refresh the whole screen.
- When you are scrolled down after new content is loaded the system will scroll up for you.
- Food Buffs now show up on the Trade Skill, Inventory & Exploring screens to see how much time is left on your buff.
- The buff expiry counts down and alerts you in your trade history when it expires.
Trade skill Cooking
- Now players can consume and benefit from some Food Buffs! Start Cooking!
- Gold Drop %, Drop Rate, Create Rate, Travel & Invisibility buffs now work.
- Cooking Buffs are real-time duration. so if the buff lasts 30mins it will last 30mins after you eat the food. (not 30mins of playtime) If you log off before it's done. It's still being used, you will still have the buff if you log back in before it expires.
- Disabled dropping Random Food Buffs that are currently not able to be eaten.
- Added Pricing to Food Buffs, they are no longer worth 0g.
- Now when you complete a battle, if you don't have enough inventory space available the dropped items that will not fit into your inventory will disappear. there is a notification when this happens. Make sure to free up some space. This fixes a few bugs that was allowing players to keep stockpiles of items above their inventory limits.
(Example: 3 Items drop from the battle, you only have 1 slot free. You only will receive 1 Item and the other 2 disappear.)
September 01, 2014
v1.51 BETA (closed)
User Experience & Interface
- Upgraded the Interface so sections don't refresh the whole screen. making it more streamlined and use less bandwidth.
- After loading your character it defaults to exploring the world instead of your inventory.
- Changed Game Features page to load in the overlay window.
Fixed Bug: Market now takes the appropriate 5% charge (from total listing) even if listing many items at 1g/each.
Fixed Bug: one button in Drakor Mail wasn't closing the overlay window correctly.
August 28, 2014
v1.5 BETA (closed)
Trade Skills Inventory
- Now you can click on your Trade Materials listed in your Trade Inventor and see:
- Information about the Material
- What Node Level Range it drops from
- Which patterns it is used in. (Pattern List is grouped by each Trade Skill and sorted by Pattern Level)
- It also shows if the pattern is available to your current level, already owned or your skill is not high enough yet for that pattern.
- Added a X (close) button to the Patterns when you pop them up to display (to learn them or train with them.)
- You can now click on Materials for sale in the Market and also see the information like in the Trade Skills page.
- Tweaked the Stat Generator a bit, it shouldn't produce as much Equipment with only HP/DEF gear now it should be more balanced.
August 27, 2014
v1.4 BETA (closed)
User Experience & Interface
- Tweaked Styles of the pages within the overlay window to fit better in the space.
- Added an X close button to the overlay window. (top right hand corner)
- Added Help Information to the Combat System section.
- Added further styling to the Game Manual side menu and tweaked content in some sections.
August 26, 2014
v1.3 BETA (closed)
Arena & World Battles
- The Arena and World battles will stop you for having a 0
durability item equipped and not allow you to start the battle. This now happens before it goes into the timer instead of after the timer.
User Experience & Interface
- Guild Section, Main Forums, Armory, Manual, Release History, Account Info, Drakor Mail & Support Drakor page.
- all screens listed above now open in a new overlay screen, and do NOT break any time mechanics in the game.
- This allows you to continue farming/working trades/combat screen in the background.
- Note: no more having to manage multiple windows/tabs, you can do everything in one browser window! what a concept.
- Guild Forum links in chat now go directly to the thread in question within the new overlay screen.
- Chat Armory Links now open in the new overlay screen as well
- Tweaked the Game Manual User Experience some. Made it so you can access the menu at any time while browsing.
- Tweaked some Thread/Post Styling in Guild & Main Forums
- Now when Players Create/Edit or Reply to Forum posts, it announces in the chat system with a link directly to the thread.
Arena and World Battles were allowing players to level past the current Level cap of 10.
Display issue with Pattern levels in the Currently Online, some were displaying level 0.
August 25, 2014
v1.2 BETA (closed)
- Added Total Levels to Guild & Armory Rosters.
- Now when you are gathering on a node, there is a small blue reverse progress bar (no #s on it, just figure the full bar = 100% full) that displays approximately how much "stuff" is left at that node. So you can get an impression on when it will deplete.
- Added a Quick Menu to the Battle System, you can now click the U to Use the ability or P to pass on the ability. Without the need to open the ability.
- Added the Pass ability. So you can save the durability on the ability by "passing" on using that ability in that battle. When you pass it will pass on using that ability in that round and just perform a basic attack. You will not be able to use the ability later on during the battle, but you save the durability on it for the next battle.
User Experience / Interface Improvements
- Now selling & repairing items does not reload the whole page. It loads the data into the screen, with chat still visible.
Fixed Bug: Fixed issue with not being able to use Durability Scrolls, and a small display issue that was introduced with a recent patch.
August 22, 2014
v1.0 BETA (closed)
- The official opening of the Player Market
- 5% non-refundable fee for listing your item on the Player Market (5% off your list price)
- You can list as many items as you want.
- You can cancel any listing whenever you want. (prior to it being sold)
- Common, Superior & Rare Items from Arena, World Drops, Quests are by default tradeable in the market.
- Epics & Legendary Drops are Not tradeable (They are Bound to Account) when they drop.
- All Crafted Items are Tradeable (even Epic & Legendary crafted items)
- Once an item is Equipped it becomes bound to that account. Only unused items are tradeable.
- Increased potency of : Battle : Random (Damage / Heals), Bonus Crit%, Combat & Magic Shielding, and Damage Shields
- Nerfed LoT Slightly to be more inline with how expensive Regen is.
- Now it shows 0 / Max HP - Defeated when a player is defeated. So you can see how many HP the defeated character/creature had. (when reviewing/spectating the battle)
- Note: Decided not to make Heal Stat affect the Heal portion of Lifetap abilities. Would make Heal + Lifetap too powerful in battles.
Armory & Leaderboards
- Added a Total Level category for Character Leaderboards, this adds the Character Level and all Trade levels together.
- You can now use Scroll on Battle Abilities that are equipped.
Token Reward System
- You now get 1 token for each character or trade level you go up.
- Disabled Food Buffs from Dropping until they can be consumed.
- Tweaked some styling colours, and interface layout a bit.
Fixed Bug: Armory Guild Listings now show them in order of Level, then top Exp into Level. Before it was just by Level
Fixed Bug: so the chatBox won't scroll in smaller window resolutions.
August 17, 2014
v0.95 BETA (closed)
- Created a Drakor Messaging system where you can send mail like messages to any player in Drakor.
- A new button was added to the top of the screen (# Messages In your Inbox)
- It shows Red if there are unread messages.
- You can also use this feature to send messages to Drakor Support directly.
Repairing & Selling Items
- Removed the confirmation page. It now places you back into your Inventory.
- Changed the # Currently Online button at the top of the screen to be # Online. To save some space for adding more features.