Drakor Release History
June 16, 2015
v2.532 BETA (open)
Missed out on the Promotion?
The Baby Fire Drake
(First Pet in Game) has been added to the Drakor Store
June 08, 2015
v2.531 BETA (open)
- Moved the Pets Screen to the Overlay Window, instead of the Main UI
- Increased the Player-to-Player inactivity filter to 60 mins from 30 mins. (a player will need to move or be active within 60 mins to show up in the trading window)
- Added the Server Date/Time to the Game Stats tab.
- Now Pet Chat is not linked to World Chat. You can disable world chat and have "pets" enabled in the chat options and still see the various Pet actions and chat.
Fixed Bug: The Drakor Mailbox wasn't turning red and giving notifications after receiving new in-game mail auto-magically.
June 06, 2015
v2.53 BETA (open)
Drakor Pets System
- Added the Base Framework for the new Pets system.
- Added the First Pet "Baby Fire Drake" into the game.
- Given the pet to players who met the $99+ token promotion in the April/May to get early access to the first released pet in game. (Thank you for your support of the game!!)
- Pets can be fed every 18hrs. (with any one of their preferred foods), feeding your pet will grant you a buff, the buff changes by pet.
- Everytime your pet is fed, it will gain exp and over time go up levels. Increasing it's buff reward.
- Some pets might randomly talk or perform actions in chat. (this chat is considered "pet" in the chat filter, if you don't want to see them.)
- Only your "Active" pet shows up in your Pet Inventory Slot and only Active pets can possibly Talk. If it's a talking Pet that is.
- I will be announcing the first 5 set of pets some from the pet idea thread in the forums.
- Some pets will be able to be "named" by the owner.
- Some Pets will be for specific tradeskills.
- Pets do NOT take up inventory slots.
- Removed the link to Offline Battle Strategy Temporarily for the Pets Menu Item
- Added in Ability for Mods to outright Ban Players and un-Ban if needed as well. Banning will lock the players account and also boot them off the game if they are logged in.
Fixed Bug: Now after Disenchanting an Item it will show the exp % currently into level. It was disappearing after the DE was completed.
May 08, 2015
v2.52 BETA (open)
- The Trading area now opens in the main Game UI instead of the overlay window. This allows for continued chat and interaction between the two trading players.
- Tweaked some logic in the trading to not allow for a few weird scenarios to happen while trading.
- Changed the Material Listing to be Alphabetical. Let me know if this works better and I'll change the sorting for Guild and World Banks as well. Or I'll change it back if it's not an improvement.
Drakor Rules: Updated the Trade Channel Messaging Guidelines.
May 12, 2015:
Fixed Bug: Level 40 Guild Nodes weren't depleting.
May 25, 2015:
Fixed Bug: Guild Nodes were still gaining Exp @ Level 40 and above. It should have been capped like everything else.
Content Add: Added a World Bank to the Small House in the Tree (The Grey Woods)
May 29, 2015:
Fixed Typo: Player Market was still saying you would lose 50% of your listing price if you buy back your listing. It's actually only 10%.
April 16, 2015
v2.51 BETA (open)
High Contrast Chat Update
- Ability to enable high contrast chat in the My Account page for vision impaired/color blind players.
- This feature will evolve over time to see other game features in high contrast.
Fixed Bug: Tweaked the Guild and Main Forum (Viewing Threads) styling a bit.
Ninja Patch: (May 1st):
The Deranged Bunnies Hunting area has been updated to only have a couple bunnies per spawn. They will come back in force next Easter!
April 13, 2015
v2.50 BETA (open)
Chat System Update
- You can now filter your chat down to a more granular level
- Now when you have a user blocked, you will not see any /me posts or other related chat messages about the user.
- When you click the Options button and the Chat Options are already opened. It'll work as a close button.
- You can't block Chat Mods any more.
- Trade Messaging Rule of Thumb is now set to 1 similar message per 30 mins (but you are allow to post different messages buying/selling different items from other messages)
Main Forum & Guild Forum
- You can now Edit your own replies to threads.
April 15, 2015
Fixed Bug: Collection Trades (and Disenchanting) now fail the correct %. Also DE doesn't fail any more.
Fixed Bug: When resizing the browser window to mobile size (then toggle chat on) and then maximize browser one menu wasn't reappearing.
April 09, 2015
v2.49 BETA (open)
Drakor is Responsive! (Mobile & Tablet Optimized)
- Play on any Device for a great Game Play Experience.
- First Phase of making Drakor fully Mobile & Tablet Optimized. This will be an evolving task. But the game should now work nicely on mobile phones (landscape orientation) and tablets (either orientation)!
- This is preperation to start looking at getting Drakor into the mobile gaming market and in-turn to grow the playerbase.
- You can disable the mobile version of the game (so you only see the full-screen desktop version in the My Account page)
- Did a full overhaul of the interface to allow for a nice Responsive Design
- Report any issues so they can be fixed.
- Moved the Leave/Disband Guild Button to only show at the bottom right corner of the Guild Roster section.
- Now when you travel it won't scroll you back up once the new location is loaded. This allows for more streamlined travel.
- All Collection Trades (All Easter Eggs, Easter Grass, Essence of Easter & Hickory Logs) have all been removed and will not drop any more.
- The Rabbit Hole Quick Travel area and Quest Turn-ins will stay available into next week. So players can still turn those items in and/or kill the deranged bunnies.
April 10, 2015
Fixed Bug: now chat won't fade away when trying to post chat on a mobile phone.
Fixed Bug: when opening the guild window, the menu-bar would shudder slightly.
Fixed Bug: Add Crafting Rings into the game. Before you weren't able to create any crafting trade rings.
Fixed Bug: Timestamps now show back up on the Guild Activity and Chat History Pages
April 02, 2015
v2.48 BETA (open)
Friends, adventurers, tradespeople, lend us your rabbit ears. Easter has come to Drakor and the hunt is on! Grab your basket and build up your egg collection. Battle deranged killer bunnies. Poke your head down the rabbit hole. Your Easter experience is bound to lead you to glory!
- Easter Basket & Egg Hunt Quest-line
- Deranged Killer Bunnies Quest-line
- Rabbit Hole Portals Questline
- Help each other out! Actively Trade Your Easter Eggs
- 2 Player Titles available to obtain from the various quests & tasks!
New Spring Token Promotion
- Promotion Runs from April 1st - May 31st.
- New Titles available as well as an opportunity to obtain the first ever Drakor Interactive "Pet" in the game!
(Pet is still in development, It will be ready by the end of the Promo or earlier.)
- Moved Leave/Disband Guild Button to the bottom Right of the Guild Overlay Screen
- Added a Chat History Section where you can review the last few days of Guild Chat History. (History is kept approx 5-7 days)
- Combined the Recruitment and Apps sections into single Recruiting Section. You can now see the current Pending apps under the current recruitment message.
- Added Settlement Section to review Guild Node Status, Level Range, etc, and also Trade Combine Totals (That will be used in Guild Masteries) from each Guild Trade Room.
Guild Bank & World Bank & Trading
- Banks Withdrawal and Deposit Drop downs now show "Food Name (Buff Type)" instead of just the Food Name
- This was also updated in the Player-to-Player Trading Drop-down.
Premium Option: Selflessly Gift Tokens
- Gifting Tokens: You are now allowed to Gift Tokens to other players. Only Purchased Tokens are available to be Gifted.
- This will be monitored and if overly used, caps will be implemented/added.
- This option is found at the bottom of the Drakor Store Page.
Fixed Bug: Now you are required to add at least 1 quantity for Trade Materials to show in your Offer.
Fixed Bug: Now when you have World Chat disabled. You will still receive whispers.
Fixed Bug: Now when you Teleport to Poi past the Golem for entrance to the Grey Woods you can now unlock the passage from either side.
Fixed Bug: Combat Nodes will respawn within a similar duration as Collection Nodes now.
Fixed Bug: Created/Updated/Replied to Forum Threads with a ' in the title would show \' in chat.
Fixed Bug: Now when viewing other Players Armory Page it shows their own food/perk buff instead of your own.
April 3, 2015: Fixed Bug: When turning in a quest with a full inventory, it would consume your quest materials and fail the turn in.
March 29, 2015
v2.47 BETA (open)
- Added ability to remove items from Your Offer (prior to it being confirmed)
- Added % of Node Remaining to the blue bar while working collection nodes.
March 28, 2015
v2.46 BETA (open)
- Ability to trade items, trade materials, gold and so on directly with other players.
- Both players need to be in the same area to start and complete a trade.
- Trades Expire after 15mins of starting one. (or when cancelled)
- You can't trade with players that are from the same household or playing from the same location. (to minimize abuse)
- All successful trades are logged/saved if any issues should come up.
World Bank & Guild Bank
- Now display Rings similar to Player Inventory. Displaying the Trade Type instead of just "Ring" on the Icon.
- Changed the Display of Guild Banks to show Items ontop and Materials below (grouped by tradeskill) Spanning full width now instead of 2 columns.
- Now Ancient Research Trade Materials show up with correct color coding.
- Changed Guild Bank Trade Materials to sort by Tradeskill > Quality > Min Level > Max Level > Name
- Now Food Icon Labels display the type of food (ie> Drop Rate, Create Rate, etc) instead of just "Food".
- Now when you purchase items back from yourself, the penalty has been lowered from 50% to 10% of listing price.
General Changes & Tweaks
- Now working Pattern or Collection Trades that "History" box has a max height and will provide a scroll bar, instead of scrolling down the screen after combining a lot of patterns or collecting for a long period of time.
- Now when viewing the pattern list for a material. You can click on the Pattern Name to see the pattern description.
- Guilds can now review/see ALL of the guild activity since the guild has been created. (paging system added to the bottom of activity page)
- Each Guild Activity Page has 100 entries on it.